Where to put zbrush custom brushes6/20/2023 ![]() ![]() Retopology may not just be about reducing the poly count, by refining the wire frame it can assist with how your model deforms during animation. Real time rendering for example in game engines cannot handle large poly counts, so it is essential to get the poly count as low as possible. ![]() While this is manageable in Zbrush other 3d programs will not be able to handle the increased load this puts on the system to be able to render this many polys. In the process of sculpting and creating a 3d models particularly in Zbrush your poly count can easily blow out into the millions. Retopology is the process of refining the wire frame of your 3d model so it is more manageable to use in a 3d modelling pipeline This can slow or stunt your workflow having to regularly change between programs. These tools are not necessarily obvious in Zbrush so they are often overlooked in preference of using other programs for retopology. Gaining an understanding of these and their limitations can help you make informed decisions that can greatly speed up your workflow. They range from completely automated tools to completely manual. Zbrush has various retopology tools you can utilise.
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